Home Page

Crete 4.2.2.0 - Google Play




About Crete

Crete 1941 is a turn based strategy game set on the Mediterranean Theater during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011 You are in command of the German airborne forces taking...

Crete 1941 is a turn based strategy game set on the Mediterranean Theater during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011


You are in command of the German airborne forces taking part in the extremely risky airborne invasion of Crete. Known as Operation Mercury, it was the first mainly airborne invasion in military history. In addition to their numerical superiority, British commanders knew about the German airborne plan thanks to Allied code-breaking efforts. However, against all the odds and in spite of major early losses, the elite German paratroopers managed to seize control of some key airfields, allowing them to airlift in more reinforcements to turn the tide of an uneven struggle and eventually capture the entire island of Crete. Mental fortitude is advised, as some of the smaller German drop zones will be in the middle of the strong enemy forces and almost impossible to turn into anything other than a desperate struggle to survive long enough to be freed by the main German force.



FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of hourses), decide what is drawn on the map, and much more.

+ Inexpensive: The classic strategy game campaign for a cup of coffee!


In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.

Join your fellow strategy gamers in changing the course of the Second World War!


Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.


Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!



Previous Versions

Here you can find the changelog of Crete since it was posted on our website on 2016-10-10 13:02:52. The latest version is 4.2.2.0 and it was updated on 2024-04-22 17:31:00. See below the changes in each version.

Crete version 4.2.2.0
Updated At: 2024-02-26
Changes: + War Status: Shows number of gained/lost hexagons + Extra rear area MPs: one or two enemy controlled hexagons disrupt less, but distance requirements are up + Call For Support resource via Generals from now on + Setting: Rounded Display: If ON, game pads the status line text to prevent info being covered by rounded corner + Setting: Turn making a failsafe copy of ongoing game ON/OFF (turn OFF for old devices out of storage) + Fix: Movement arrows scaled poorly on some displays + HOF cleanup
Crete version 4.2.0.2
Updated At: 2023-09-17
Changes: + Revamped movement arrow drawing mechanism + Setting: Alter how strongly hexagon grid is drawn on the map + Settings: Scattered Units marked with symbols instead of icons (various options) + Accuracy: Artillery can now use MPs to prepare for the barrage to make it more efficient + Setting: MAP button can show full screen map with city icons or VP in a circle + Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after one faraway tap) + 40 UNDOs
Crete version 4.0.2.0
Updated At: 2023-07-01
Changes: v4.0.2 (2023.07.01) + If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river) + Ending turn requires using all the resources that would expire and be lost between turns + AI: Trying reduce excessive tactical-task-switching + Simplified Shield-styled city icons
Crete version 4.0.0.2
Updated At: 2023-05-28
Changes: + Setting: Alter the chance of units receiving initial HP loss during the airborne jumps + Setting: General switched from ON/OFF to % chance of getting each general + General can request sabotage: few nearby enemy hexagons change sides + Dugout can be placed on a border hexagon of a province if enemy control at most 5% of it + AI: Better situation assessment before attacking over rivers + UNDO-actions increased to 20 + Stats include length of the front-line + HOF cleanup
Crete version 3.5.8.0
Updated At: 2023-02-10
Changes: + Dugouts from now on via Build-action by a General (cost 4 MPs) + Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any) + Stats show total travel by ground combat units per turn + Campaign: Reduced Allied replacements over time
Crete version 3.5.4.0
Updated At: 2022-05-02
Changes: + When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already) + Setting: HOF: Send scores to online database (ON/OFF switch) + Setting: Turn major developer alerts ON/OFF + Added more military history quotations
Crete version 3.5.2.0
Updated At: 2022-01-22
Changes: + Minefields requested by Generals/Commanders now arrive with one turn delay + Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level + AI artillery might escape capture (happens less often than General's escape) + HOF relocated to web (see dev-log for details) + AI: Improvements in front line coherence + HOF cleared from the oldest scores
Crete version 3.5.0.2
Updated At: 2021-10-13
Changes: + Fog-of-War: Sometimes enemy HP drawn as ? + Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon + New province borders: Setting: brightness & line-width + The percent of how much the player controls of the centermost province on the screen drawn on grey box (ON/OFF option) + Number of VPs player controls & amount required drawn on yellow box + New default background is solid yellow-green color + Icons: Brightened the darkest units + More Tactical Routes
Crete version 3.4.0.3
Updated At: 2021-05-25
Changes: + More memory for resources (cause for any disappearing resources) + Unit Tags might reset during switching over to the new version + Campaign: Added Allied Artillery + Setting: Show Fatigue number or FA-marker + Setting: Strength of shadow on units + Unit track the number of hexagons they move + New Forest icon: Forest/Hospital drawn bigger if covered + Cut off dugouts might lose HP + General: Action: Build Hospital (from now on hospitals via General) + HOF: cleanup + More Tactical Routes
Crete version 3.4.0.2
Updated At: 2021-04-27
Changes: + Campaign: Added Allied Artillery + Setting: Show Fatigue number instead of FA-marker + Setting: Strength of shadow on units + Each unit tracks the number of hexagons they move + New Forest icon: Forest/Hospital drawn bigger if covered by unit + Cut off dugouts might lose HP (20% chance) + General: Action: Build Hospital + Withdrawing unit favors clear terrain and cities more + Setting: Turn |||,HO markers ON/OFF (Forest, Hospital) + HOF: cleanup + More Tactical Routes


Related Apps

Here you can find apps that are similar with Crete.



Disclaimer

Official Google Play Link


We do not host Crete on our servers. We did not scan it for viruses, adware, spyware or other type of malware. This app is hosted by Google and passed their terms and conditions to be listed there. We recommend caution when installing it.

The Google Play link for Crete is provided to you by apps112.com without any warranties, representations or guarantees of any kind, so access it at your own risk.

If you have questions regarding this particular app contact the publisher directly. For questions about the functionalities of apps112.com contact us.

BarCode2D-PNG


Click stars to rate this APP!

Users Rating:  
  0.0/5     0
Downloads: 5
Updated At: 2024-04-22 17:31:00
Publisher: Joni Nuutinen
Operating System: Android
License Type: Free Trial